Large City: Năz Indo Khem

Năz Indo Khem

Năz Indo Khem
Example KLEO architecture.
StateAlveria
ProvenceDewlǐq District
Sub ProvenceXt-72mmǐmæp Zone
RegionVirland Shrublands
Founded1253
Community LeaderLord Zorkig
Area63 km2 (25 mi2)
Average Yearly Temp32°C (89°F)
Average Elevation12082 m (-3310 ft)
Average Yearly Precipitation210 cm/y (82 in/y)
Population14901
Population Density236 people per km2 (596 people per mi2)
Town AuraConjuration
Naming
Native nameNăz Indo Khem
Pronunciation/ˈindo/ /xem/
Direct Translation[thick] [spark]
Translation[Not Yet Translated]

Năz Indo Khem (/ˈindo/ /xem/ [thick] [spark]) is a subtropical Large City located in Xt-72mmǐmæp Zone, Dewlǐq District, within the Alveria.

The name Năz Indo Khem is derived from the Sylvin language, as Năz Indo Khem was founded by Vurrei, who was culturaly KLEO.

Climate

Năz Indo Khem has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 28°C (82°F). Năz Indo Khem receives an average of 210 cm/y (82 in/y) of precipitation, most of which comes in the form of rain during the fall. Năz Indo Khem covers an area of nearly 63 km2 (25 mi2), and an average elevation of 12082 m (-3310 ft) above sea level.

Overview

Năz Indo Khem was founded durring the late 13th century in winter of the year 1253, by Vurrei. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Vurrei.

Năz Indo Khem was built using the conventions of KLEO durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Năz Indo Khem is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Năz Indo Khem is buildings folow an organic layout of crampt baked earthen streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Năz Indo Khem, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Năz Indo Khem's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Năz Indo Khem has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Năz Indo Khem’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Năz Indo Khem has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Năz Indo Khem has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Năz Indo Khem. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Năz Indo Khem's parks.

Năz Indo Khem has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Năz Indo Khem.

Năz Indo Khem has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Năz Indo Khem has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Năz Indo Khem has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Năz Indo Khem has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Năz Indo Khem has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Indo Khem has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Indo Khem has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Năz Indo Khem's public wards, blessings, and other arcane systems.

Năz Indo Khem has an Arcane Academy which provides higher education in the arcane sciences.

Năz Indo Khem possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Năz Indo Khem's grid is powered by mana accumulators.

Năz Indo Khem's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Năz Indo Khem has a first rate hospital which caters to anyone in need of long term medical care.

Năz Indo Khem has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Năz Indo Khem's natural decorations nor waterways.

Năz Indo Khem has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Năz Indo Khem has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Năz Indo Khem has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Năz Indo Khem's bank was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Năz Indo Khem hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Gallows Tree Zombie near Năz Indo Khem are known to be quite timid.

Năz Indo Khem's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Augury energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 27
  • Farmers: 48
  • Farm Laborer: 74
  • Hunters: 45
  • Milk Maids: 36
  • Ranchers: 18
  • Ranch Hands: 45
  • Shepherds: 40
    • Farmland: 60200 m2
    • Cattle and Similar Creatures: 3725
    • Poultry: 44703
    • Swine: 2980
    • Sheep: 149
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1490

Craftsmen

  • Arms and Toolmakers: 28
  • Blacksmiths: 33
  • Bookbinders: 19
  • Buckle-makers: 20
  • Cabinetmakers: 33
  • Candlemakers: 49
  • Carpenters: 47
  • Clothmakers: 39
  • Coach and Harness Makers: 16
  • Coopers: 38
  • Copper, Brass, Tin, Zinc, and Lead Workers: 21
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 36
  • Farrier: 85
  • Furriers: 9
  • Glassworkers: 55
  • Gunsmiths: 31
  • Harness-Makers: 14
  • Hatters: 27
  • Hosiery Workers: 10
  • Jewelers: 17
  • Leatherwrights: 38
  • Locksmiths: 15
  • Matchstick makers: 22
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 18
  • Paper Workers: 22
  • Plasterers: 20
  • Pursemakers: 25
  • Roofers: 15
  • Ropemakers: 15
  • Rugmakers: 14
  • Saddlers: 29
  • Scabbardmakers: 31
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 14
  • Soap and Tallow Workers: 50
  • Tailors: 90
  • Tanners: 18
  • Upholsterers: 22
  • Watchmakers: 21
  • Weavers: 41
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 19
  • Booksellers: 24
  • Butchers: 39
  • Chandlers: 38
  • Chicken Butchers: 40
  • Entrepreneurs: 15
  • Fine Clothiers: 38
  • Fishmongers: 38
  • Florists: 9
  • Potion Sellers: 26
  • Resellers: 57
  • Spice Merchants: 19
  • Wine-sellers: 32
  • Wheelwright: 24
  • Woodsellers: 14

Service workers

  • Bakers: 93
  • Barbers: 72
  • Coachmen: 20
  • Cooks: 59
  • Doctors: 33
  • Gamekeepers: 21
  • Grooms: 12
  • Hairdressers: 48
  • Healers: 40
  • Housekeepers: 41
  • Housemaids: 82
  • House Stewards: 42
  • Inns: 13
  • Laundry maids: 28
  • Maidservants: 51
  • Nursery Maids: 27
  • Pastrycooks: 53
  • Restaurateur: 55
  • Tavern Keepers: 64

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 29
  • In-Town Couriers: 36
  • Long Haul Couriers: 38
  • Dockyard Workers: 33
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 40
  • Millers: 32
  • Miners: 32
  • Oilmen and Polishers: 22
  • Postmen: 34
  • Pure Finder: 18
  • Skinners: 40
  • Sugar Refiners: 8
  • Tosher: 23
  • Warehousemen: 51
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 43

Skilled Laborers

  • Accountants: 19
  • Alchemist: 23
  • Clerk: 31
  • Dentists: 14
  • Educators: 39
  • Engineers: 22
  • Gardeners: 14
  • Mages: 11
  • Plumbers: 15
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 13
  • Bankers: 21
  • Civil Clerks: 35
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 31
  • Fixers: 18
  • Kami Clerk: 30
  • Landlords: 27
  • Lawyers: 17
  • Legend Keepers: 26
  • Militia Officers: 114
  • Monks, Monastic: 51
  • Monks, Civic: 48
  • Historian, Oral: 31
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 31
  • Priests: 64
  • Rangers: 19
  • Rat Catchers: 22
  • Scholars: 23
  • Spiritualist: 30
  • Slayers: 8
  • Storytellers: 48
  • Military Officers: 62

Cottage Industries

  • Brewers: 49
  • Comfort Services: 57
  • Enchanters: 17
  • Herbalists: 16
  • Jaminators: 49
  • Needleworkers: 48
  • Potters: 26
  • Preserve Makers: 46
  • Quilters: 22
  • Seamsters: 82
  • Spinners: 42
  • Tinker: 16
  • Weaver: 37

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 23
  • Costumers: 9
  • Dancers: 18
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 16
  • Inlayers: 14
  • Musicians: 40
  • Painters, Art: 7
  • Playwrights: 16
  • Sculptors, Art: 13
  • Wood Carvers: 57
  • Writers: 48

Produce Industries

  • Butter Churners: 51
  • Canners: 41
  • Cheesmakers: 55
  • Ice Merchants: 6
  • Millers: 32
  • Picklers: 25
  • Smokers: 19
  • Stockmakers: 16
  • Tobacconists: 24
  • Tallowmakers: 32

5582 of Năz Indo Khem's population work within a Foundational Occupation.

8127 of Năz Indo Khem's population do not work in a formal occupation, but do contribute to the local economy. 1192 (8%) are noncontributers.

Points of Interest

Năz Indo Khem is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Năz Indo Khem's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Năz Indo Khem suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami ended a famine plaguing Năz Indo Khem. One of Năz Indo Khem's local festivals commemorates this miracle.

History